// IO_SIMULATORDlg.cpp : implementation file // #include "stdafx.h" #include "IO_SIMULATOR.h" #include "IO_SIMULATORDlg.h" #include #include #include #include #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define INPUT_FILE "C:\\PLCSim2016\\input.txt" /////////////////////////////////////////////////// BOOL fnSetInputBreakFlag = FALSE; BOOL closeSimulationModal() { CIO_SIMULATORDlg dlg; CIO_SIMULATORDlg* m_pMainWnd; m_pMainWnd = &dlg; KillTimer(m_pMainWnd->m_hWnd, 500); return FALSE; } ///////////////////////////////////////////////////// int fnSetInput(int iPos,int iStatus){ int iInputFile; char sFileName[256]; char sBuffer[3]; sBuffer[0] = 0x30; sBuffer[1] = 0x31; sBuffer[2] = 0x00; sprintf(sFileName,"%s",INPUT_FILE); iInputFile = _open(sFileName, _O_RDWR , _S_IREAD | _S_IWRITE ); if(iInputFile != -1){ _lseek( iInputFile, iPos, SEEK_SET ); if(iStatus == 1) _write( iInputFile, &sBuffer[1], 1); else _write( iInputFile, &sBuffer[0], 1); close(iInputFile); return 0; } return -1; } ///////////////////////////////////////////////////////////////////////////// // CIO_SIMULATORDlg dialog CIO_SIMULATORDlg::CIO_SIMULATORDlg(CWnd* pParent /*=NULL*/) : CDialog(CIO_SIMULATORDlg::IDD, pParent) { //{{AFX_DATA_INIT(CIO_SIMULATORDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); for (int i = 0; i < 8; i++) { if (fnSetInputBreakFlag == TRUE) { break; // Áß´ÜÇؾßÇÒ ½Ã ¸ØÃã } fnSetInput(i, 0); } } CIO_SIMULATORDlg::~CIO_SIMULATORDlg() { fnSetInputBreakFlag = TRUE; closeSimulationModal(); } void CIO_SIMULATORDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CIO_SIMULATORDlg) DDX_Control(pDX, IDC_OUT7, m_Out7); DDX_Control(pDX, IDC_OUT6, m_Out6); DDX_Control(pDX, IDC_OUT5, m_Out5); DDX_Control(pDX, IDC_OUT4, m_Out4); DDX_Control(pDX, IDC_OUT3, m_Out3); DDX_Control(pDX, IDC_OUT2, m_Out2); DDX_Control(pDX, IDC_OUT1, m_Out1); DDX_Control(pDX, IDC_OUT0, m_Out0); DDX_Control(pDX, IDC_IN7, m_In7); DDX_Control(pDX, IDC_IN6, m_In6); DDX_Control(pDX, IDC_IN5, m_In5); DDX_Control(pDX, IDC_IN4, m_In4); DDX_Control(pDX, IDC_IN3, m_In3); DDX_Control(pDX, IDC_IN2, m_In2); DDX_Control(pDX, IDC_IN1, m_In1); DDX_Control(pDX, IDC_IN0, m_In0); DDX_Control(pDX, IDC_BUTTON8, m_Button8); DDX_Control(pDX, IDC_BUTTON7, m_Button7); DDX_Control(pDX, IDC_BUTTON6, m_Button6); DDX_Control(pDX, IDC_BUTTON5, m_Button5); DDX_Control(pDX, IDC_BUTTON4, m_Button4); DDX_Control(pDX, IDC_BUTTON3, m_Button3); DDX_Control(pDX, IDC_BUTTON2, m_Button2); DDX_Control(pDX, IDC_BUTTON1, m_Button1); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CIO_SIMULATORDlg, CDialog) //{{AFX_MSG_MAP(CIO_SIMULATORDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_WM_CLOSE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CIO_SIMULATORDlg message handlers BOOL CIO_SIMULATORDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CIO_SIMULATORDlg::OnSysCommand(UINT nID, LPARAM lParam) { CDialog::OnSysCommand(nID, lParam); } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CIO_SIMULATORDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CIO_SIMULATORDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CIO_SIMULATORDlg::OnButton1() { char strBuffer[256]; m_Button1.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(0,1); m_Button1.SetWindowText(str); m_In0.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ fnSetInput(0,0); str = "On"; m_Button1.SetWindowText(str); m_In0.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton2() { char strBuffer[256]; m_Button2.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(1,1); m_Button2.SetWindowText(str); m_In1.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(1,0); m_Button2.SetWindowText(str); m_In1.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton3() { char strBuffer[256]; m_Button3.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(2,1); m_Button3.SetWindowText(str); m_In2.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(2,0); m_Button3.SetWindowText(str); m_In2.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton4() { char strBuffer[256]; m_Button4.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(3,1); m_Button4.SetWindowText(str); m_In3.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(3,0); m_Button4.SetWindowText(str); m_In3.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton5() { char strBuffer[256]; m_Button5.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(4,1); m_Button5.SetWindowText(str); m_In4.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(4,0); m_Button5.SetWindowText(str); m_In4.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton6() { char strBuffer[256]; m_Button6.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(5,1); m_Button6.SetWindowText(str); m_In5.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(5,0); m_Button6.SetWindowText(str); m_In5.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton7() { char strBuffer[256]; m_Button7.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(6,1); m_Button7.SetWindowText(str); m_In6.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(6,0); m_Button7.SetWindowText(str); m_In6.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnButton8() { char strBuffer[256]; m_Button8.GetWindowText(strBuffer,256); CString str(strBuffer); if(str == "On"){ str = "Off"; fnSetInput(7,1); m_Button8.SetWindowText(str); m_In7.SetIcon(AfxGetApp()->LoadIcon(IDI_ON)); }else{ str = "On"; fnSetInput(7,0); m_Button8.SetWindowText(str); m_In7.SetIcon(AfxGetApp()->LoadIcon(IDI_OFF)); } } void CIO_SIMULATORDlg::OnClose() { KillTimer(iTimerHandle); CDialog::OnClose(); }