/*! * Noty Helpers Javascript From JQuery Javascript Library * * Ported by Maksim Pecherskiy. Original Licensing: * * http://jquery.com/ * * Copyright 2011, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2011, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. * * Date: Mon Nov 21 21:11:03 2011 -0500 */ (function(){ // String to Object flags format cache var flagsCache = {}; // Convert String-formatted flags into Object-formatted ones and store in cache function createFlags( flags ) { var object = flagsCache[ flags ] = {}, i, length; flags = flags.split( /\s+/ ); for ( i = 0, length = flags.length; i < length; i++ ) { object[ flags[i] ] = true; } return object; } jQuery.extend({ _mark: function( elem, type ) { if ( elem ) { type = (type || "fx") + "mark"; jQuery.data( elem, type, (jQuery.data(elem,type,undefined,true) || 0) + 1, true ); } }, _unmark: function( force, elem, type ) { if ( force !== true ) { type = elem; elem = force; force = false; } if ( elem ) { type = type || "fx"; var key = type + "mark", count = force ? 0 : ( (jQuery.data( elem, key, undefined, true) || 1 ) - 1 ); if ( count ) { jQuery.data( elem, key, count, true ); } else { jQuery.removeData( elem, key, true ); handleQueueMarkDefer( elem, type, "mark" ); } } }, queue: function( elem, type, data ) { if ( elem ) { type = (type || "fx") + "queue"; var q = jQuery.data( elem, type, undefined, true ); // Speed up dequeue by getting out quickly if this is just a lookup if ( data ) { if ( !q || jQuery.isArray(data) ) { q = jQuery.data( elem, type, jQuery.makeArray(data), true ); } else { q.push( data ); } } return q || []; } }, dequeue: function( elem, type ) { type = type || "fx"; var queue = jQuery.queue( elem, type ), fn = queue.shift(), defer; // If the fx queue is dequeued, always remove the progress sentinel if ( fn === "inprogress" ) { fn = queue.shift(); } if ( fn ) { // Add a progress sentinel to prevent the fx queue from being // automatically dequeued if ( type === "fx" ) { queue.unshift("inprogress"); } fn.call(elem, function() { jQuery.dequeue(elem, type); }); } if ( !queue.length ) { jQuery.removeData( elem, type + "queue", true ); handleQueueMarkDefer( elem, type, "queue" ); } } }); jQuery.fn.extend({ queue: function( type, data ) { if ( typeof type !== "string" ) { data = type; type = "fx"; } if ( data === undefined ) { return jQuery.queue( this[0], type ); } return this.each(function() { var queue = jQuery.queue( this, type, data ); if ( type === "fx" && queue[0] !== "inprogress" ) { jQuery.dequeue( this, type ); } }); }, dequeue: function( type ) { return this.each(function() { jQuery.dequeue( this, type ); }); }, // Based off of the plugin by Clint Helfers, with permission. // http://blindsignals.com/index.php/2009/07/jquery-delay/ delay: function( time, type ) { time = jQuery.fx ? jQuery.fx.speeds[time] || time : time; type = type || "fx"; return this.queue( type, function() { var elem = this; setTimeout(function() { jQuery.dequeue( elem, type ); }, time ); }); }, clearQueue: function( type ) { return this.queue( type || "fx", [] ); }, // Get a promise resolved when queues of a certain type // are emptied (fx is the type by default) promise: function( type, object ) { if ( typeof type !== "string" ) { object = type; type = undefined; } type = type || "fx"; var defer = jQuery.Deferred(), elements = this, i = elements.length, count = 1, deferDataKey = type + "defer", queueDataKey = type + "queue", markDataKey = type + "mark", tmp; function resolve() { if ( !( --count ) ) { defer.resolveWith( elements, [ elements ] ); } } while( i-- ) { if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && jQuery.data( elements[ i ], deferDataKey, jQuery._Deferred(), true ) )) { count++; tmp.done( resolve ); } } resolve(); return defer.promise(); } }); function handleQueueMarkDefer( elem, type, src ) { var deferDataKey = type + "defer", queueDataKey = type + "queue", markDataKey = type + "mark", defer = jQuery._data( elem, deferDataKey ); if ( defer && ( src === "queue" || !jQuery._data(elem, queueDataKey) ) && ( src === "mark" || !jQuery._data(elem, markDataKey) ) ) { // Give room for hard-coded callbacks to fire first // and eventually mark/queue something else on the element setTimeout( function() { if ( !jQuery._data( elem, queueDataKey ) && !jQuery._data( elem, markDataKey ) ) { jQuery.removeData( elem, deferDataKey, true ); defer.fire(); } }, 0 ); } } jQuery.Callbacks = function( flags ) { // Convert flags from String-formatted to Object-formatted // (we check in cache first) flags = flags ? ( /*flagsCache[ flags ] || */createFlags( flags ) ) : {}; var // Actual callback list list = [], // Stack of fire calls for repeatable lists stack = [], // Last fire value (for non-forgettable lists) memory, // Flag to know if list is currently firing firing, // First callback to fire (used internally by add and fireWith) firingStart, // End of the loop when firing firingLength, // Index of currently firing callback (modified by remove if needed) firingIndex, // Add one or several callbacks to the list add = function( args ) { var i, length, elem, type, actual; for ( i = 0, length = args.length; i < length; i++ ) { elem = args[ i ]; type = jQuery.type( elem ); if ( type === "array" ) { // Inspect recursively add( elem ); } else if ( type === "function" ) { // Add if not in unique mode and callback is not in if ( !flags.unique || !self.has( elem ) ) { list.push( elem ); } } } }, // Fire callbacks fire = function( context, args ) { args = args || []; memory = !flags.memory || [ context, args ]; firing = true; firingIndex = firingStart || 0; firingStart = 0; firingLength = list.length; for ( ; list && firingIndex < firingLength; firingIndex++ ) { if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) { memory = true; // Mark as halted break; } } firing = false; if ( list ) { if ( !flags.once ) { if ( stack && stack.length ) { memory = stack.shift(); self.fireWith( memory[ 0 ], memory[ 1 ] ); } } else if ( memory === true ) { self.disable(); } else { list = []; } } }, // Actual Callbacks object self = { // Add a callback or a collection of callbacks to the list add: function() { if ( list ) { var length = list.length; add( arguments ); // Do we need to add the callbacks to the // current firing batch? if ( firing ) { firingLength = list.length; // With memory, if we're not firing then // we should call right away, unless previous // firing was halted (stopOnFalse) } else if ( memory && memory !== true ) { firingStart = length; fire( memory[ 0 ], memory[ 1 ] ); } } return this; }, // Remove a callback from the list remove: function() { if ( list ) { var args = arguments, argIndex = 0, argLength = args.length; for ( ; argIndex < argLength ; argIndex++ ) { for ( var i = 0; i < list.length; i++ ) { if ( args[ argIndex ] === list[ i ] ) { // Handle firingIndex and firingLength if ( firing ) { if ( i <= firingLength ) { firingLength--; if ( i <= firingIndex ) { firingIndex--; } } } // Remove the element list.splice( i--, 1 ); // If we have some unicity property then // we only need to do this once if ( flags.unique ) { break; } } } } } return this; }, // Control if a given callback is in the list has: function( fn ) { if ( list ) { var i = 0, length = list.length; for ( ; i < length; i++ ) { if ( fn === list[ i ] ) { return true; } } } return false; }, // Remove all callbacks from the list empty: function() { list = []; return this; }, // Have the list do nothing anymore disable: function() { list = stack = memory = undefined; return this; }, // Is it disabled? disabled: function() { return !list; }, // Lock the list in its current state lock: function() { stack = undefined; if ( !memory || memory === true ) { self.disable(); } return this; }, // Is it locked? locked: function() { return !stack; }, // Call all callbacks with the given context and arguments fireWith: function( context, args ) { if ( stack ) { if ( firing ) { if ( !flags.once ) { stack.push( [ context, args ] ); } } else if ( !( flags.once && memory ) ) { fire( context, args ); } } return this; }, // Call all the callbacks with the given arguments fire: function() { self.fireWith( this, arguments ); return this; }, // To know if the callbacks have already been called at least once fired: function() { return !!memory; } }; return self; }; jQuery.fn.extend({ // Get a promise resolved when queues of a certain type // are emptied (fx is the type by default) promise: function( type, object ) { if ( typeof type !== "string" ) { object = type; type = undefined; } type = type || "fx"; var defer = jQuery.Deferred(), elements = this, i = elements.length, count = 1, deferDataKey = type + "defer", queueDataKey = type + "queue", markDataKey = type + "mark", tmp; function resolve() { if ( !( --count ) ) { defer.resolveWith( elements, [ elements ] ); } } while( i-- ) { if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) || ( jQuery.data( elements[ i ], queueDataKey, undefined, true ) || jQuery.data( elements[ i ], markDataKey, undefined, true ) ) && jQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( "once memory" ), true ) )) { count++; tmp.add( resolve ); } } resolve(); return defer.promise(); } }); })();