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Add a reference counter to wasm_engine_t (#1001)
This patch allows safer (note: safer, not safe) embedding in a plugin environment where multiple instances of the engine could be needed. Original code initializes and tears down the full runtime during wasm_engine_new() and wasm_engine_delete() respectively. After this update the C API implementation keeps track of engine instances count and inits/deinits the runtime only when needed. This allows for example to call wasm_engine_new() twice and then call wasm_engine_delete() once without rendering the first engine instance invalid.
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@ -320,6 +320,7 @@ wasm_engine_new()
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singleton_engine =
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wasm_engine_new_internal(Alloc_With_System_Allocator, NULL);
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}
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singleton_engine->ref_count++;
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return singleton_engine;
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}
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@ -336,6 +337,7 @@ wasm_engine_new_with_args(mem_alloc_type_t type, const MemAllocOption *opts)
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if (!singleton_engine) {
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singleton_engine = wasm_engine_new_internal(type, opts);
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}
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singleton_engine->ref_count++;
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return singleton_engine;
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}
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@ -343,7 +345,7 @@ wasm_engine_new_with_args(mem_alloc_type_t type, const MemAllocOption *opts)
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void
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wasm_engine_delete(wasm_engine_t *engine)
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{
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if (engine) {
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if (engine && (--engine->ref_count == 0)) {
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wasm_engine_delete_internal(engine);
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singleton_engine = NULL;
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}
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@ -27,6 +27,7 @@ WASM_DECLARE_VEC(store, *)
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struct wasm_engine_t {
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/* support one store for now */
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wasm_store_vec_t *stores;
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uint32_t ref_count;
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};
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struct wasm_store_t {
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