# Copyright (C) 2019 Intel Corporation. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required (VERSION 2.8.2) message ("lvgl_native_ui_app...") project (lvgl_native_ui_app) ################################################################# #SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -g) set(lv_name lvgl) set(lv_drivers_name lv_drivers) set(LVGL_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${lv_name}) set(LVGL_DRIVER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${lv_drivers_name}) if ((NOT EXISTS ${LVGL_SOURCE_DIR}) OR (NOT EXISTS ${LVGL_DRIVER_DIR})) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt.in ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl/CMakeLists.txt) execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . RESULT_VARIABLE result WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl ) if(result) message(FATAL_ERROR "CMake step for lvgl failed: ${result}") endif() execute_process(COMMAND ${CMAKE_COMMAND} --build . RESULT_VARIABLE result WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl ) if(result) message(FATAL_ERROR "Build step for lvgl failed: ${result}") endif() endif() ################################# set(CMAKE_C_STANDARD 11)#C11 set(CMAKE_CXX_STANDARD 17)#C17 set(CMAKE_CXX_STANDARD_REQUIRED ON) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}) file(GLOB_RECURSE INCLUDES "${LVGL_DRIVER_DIR}/*.h" "${LVGL_SOURCE_DIR}/*.h" "./*.h" ) file(GLOB_RECURSE SOURCES "${LVGL_DRIVER_DIR}/*.c" "${LVGL_SOURCE_DIR}/*.c" ) add_executable(lvgl_native_ui_app main.c get_time.c ${SOURCES} ${INCLUDES}) target_link_libraries(lvgl_native_ui_app PRIVATE SDL2 )