/* * Copyright (C) 2019 Intel Corporation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file main * */ /********************* * INCLUDES *********************/ #define _DEFAULT_SOURCE /* needed for usleep() */ #include #include #define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/ #include #include "lvgl/lvgl.h" #include "lv_drivers/display/monitor.h" #include "lv_drivers/indev/mouse.h" #include "lv_drivers/indev/mousewheel.h" #include "lv_drivers/indev/keyboard.h" /********************* * DEFINES *********************/ /*On OSX SDL needs different handling*/ #if defined(__APPLE__) && defined(TARGET_OS_MAC) # if __APPLE__ && TARGET_OS_MAC #define SDL_APPLE # endif #endif /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void hal_init(void); static void btn_event_cb(lv_obj_t * btn, lv_event_t event); /********************** * STATIC VARIABLES **********************/ uint32_t count = 0; char count_str[11] = { 0 }; lv_obj_t *hello_world_label; lv_obj_t *count_label; lv_obj_t * btn1; lv_obj_t * label_count1; int label_count1_value = 0; char label_count1_str[11] = { 0 }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ int main(int argc, char ** argv) { (void) argc; /*Unused*/ (void) argv; /*Unused*/ /*Initialize LittlevGL*/ lv_init(); /*Initialize the HAL (display, input devices, tick) for LittlevGL*/ hal_init(); hello_world_label = lv_label_create(lv_disp_get_scr_act(NULL), NULL); lv_label_set_text(hello_world_label, "Hello world!"); lv_obj_align(hello_world_label, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0); count_label = lv_label_create(lv_disp_get_scr_act(NULL), NULL); lv_obj_align(count_label, NULL, LV_ALIGN_IN_TOP_MID, 0, 0); btn1 = lv_btn_create(lv_disp_get_scr_act(NULL), NULL); /*Create a button on the currently loaded screen*/ lv_obj_set_event_cb(btn1, btn_event_cb); /*Set function to be called when the button is released*/ lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0, 20); /*Align below the label*/ /*Create a label on the button*/ lv_obj_t * btn_label = lv_label_create(btn1, NULL); lv_label_set_text(btn_label, "Click ++"); label_count1 = lv_label_create(lv_disp_get_scr_act(NULL), NULL); lv_label_set_text(label_count1, "0"); lv_obj_align(label_count1, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0); while(1) { /* Periodically call the lv_task handler. * It could be done in a timer interrupt or an OS task too.*/ if ((count % 100) == 0) { sprintf(count_str, "%d", count/ 100); lv_label_set_text(count_label, count_str); } lv_task_handler(); ++count; usleep(10 * 1000); /*Just to let the system breath*/ } return 0; } /********************** * STATIC FUNCTIONS **********************/ /** * Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library */ static void hal_init(void) { /* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/ monitor_init(); /*Create a display buffer*/ static lv_disp_buf_t disp_buf1; static lv_color_t buf1_1[320*10]; lv_disp_buf_init(&disp_buf1, buf1_1, NULL, 320*10); /*Create a display*/ lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); /*Basic initialization*/ disp_drv.buffer = &disp_buf1; disp_drv.flush_cb = monitor_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/ // disp_drv.hor_res = 200; // disp_drv.ver_res = 100; lv_disp_drv_register(&disp_drv); /* Add the mouse as input device * Use the 'mouse' driver which reads the PC's mouse*/ mouse_init(); lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); /*Basic initialization*/ indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/ lv_indev_drv_register(&indev_drv); } static void btn_event_cb(lv_obj_t * btn, lv_event_t event) { if(event == LV_EVENT_RELEASED) { label_count1_value++; sprintf(label_count1_str, "%d", label_count1_value); lv_label_set_text(label_count1, label_count1_str); } }