#!/bin/bash PROJECT_DIR=$PWD WAMR_DIR=${PWD}/../.. OUT_DIR=${PWD}/out BUILD_DIR=${PWD}/build if [ -z $KW_BUILD ] || [ -z $KW_OUT_FILE ];then echo "Local Build Env" cmakewrap="cmake" makewrap="make" else echo "Klocwork Build Env" cmakewrap="cmake -DCMAKE_BUILD_TYPE=Debug" makewrap="kwinject -o $KW_OUT_FILE make" fi if [ ! -d $BUILD_DIR ]; then mkdir ${BUILD_DIR} fi rm -rf ${OUT_DIR} mkdir ${OUT_DIR} cd ${WAMR_DIR}/core/shared-lib/mem-alloc if [ ! -d "tlsf" ]; then git clone https://github.com/mattconte/tlsf fi cd ${WAMR_DIR}/core/iwasm/lib/3rdparty if [ ! -d "lvgl" ]; then git clone https://github.com/littlevgl/lvgl.git --branch v6.0.1 fi if [ ! -d "lv_drivers" ]; then git clone https://github.com/littlevgl/lv_drivers.git fi echo "##################### 1. build native-ui-app start#####################" cd $BUILD_DIR mkdir -p lvgl-native-ui-app cd lvgl-native-ui-app $cmakewrap ${PROJECT_DIR}/lvgl-native-ui-app $makewrap if [ $? != 0 ];then echo "BUILD_FAIL native-ui-app $?\n" exit 2 fi echo $PWD cp lvgl_native_ui_app ${OUT_DIR} echo "#####################build native-ui-app success" echo "##################### 2. build littlevgl wasm runtime start#####################" cd $BUILD_DIR mkdir -p wasm-runtime-wgl cd wasm-runtime-wgl $cmakewrap ${PROJECT_DIR}/wasm-runtime-wgl/linux-build $makewrap cp wasm_runtime_wgl ${OUT_DIR}/ echo "##################### build littlevgl wasm runtime end#####################" echo "#####################build host-tool" cd $BUILD_DIR mkdir -p host-tool cd host-tool $cmakewrap ${WAMR_DIR}/test-tools/host-tool $makewrap if [ $? != 0 ];then echo "BUILD_FAIL host tool exit as $?\n" exit 2 fi cp host_tool ${OUT_DIR} echo "#####################build host-tool success" echo "##################### 3. build wasm ui app start#####################" cd ${PROJECT_DIR}/wasm-apps/wgl $makewrap cp ui_app.wasm ${OUT_DIR}/ cd ${PROJECT_DIR}/wasm-apps/lvgl-compatible $makewrap cp ui_app_lvgl_compatible.wasm ${OUT_DIR}/ echo "##################### build wasm ui app end#####################"