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https://github.com/bytecodealliance/wasm-micro-runtime.git
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Modified WASM runtime API: - wasm_runtime_module_malloc() - wasm_runtime_lookup_function() Introduced runtime API - wasm_runtime_register_natives()
345 lines
8.6 KiB
C
345 lines
8.6 KiB
C
/*
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* Copyright (C) 2019 Intel Corporation. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include "display_indev.h"
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#include "SDL2/SDL.h"
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#include "sys/time.h"
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#include "wasm_export.h"
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#include "app_manager_export.h"
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#define MONITOR_HOR_RES 320
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#define MONITOR_VER_RES 240
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#ifndef MONITOR_ZOOM
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#define MONITOR_ZOOM 1
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#endif
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#define SDL_REFR_PERIOD 50
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void monitor_sdl_init(void);
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void monitor_sdl_refr_core(void);
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void monitor_sdl_clean_up(void);
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static uint32_t tft_fb[MONITOR_HOR_RES * MONITOR_VER_RES];
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int
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time_get_ms(wasm_exec_env_t exec_env)
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{
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static struct timeval tv;
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gettimeofday(&tv, NULL);
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long long time_in_mill = (tv.tv_sec) * 1000 + (tv.tv_usec) / 1000;
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return (int) time_in_mill;
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}
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Texture * texture;
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static volatile bool sdl_inited = false;
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static volatile bool sdl_refr_qry = false;
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static volatile bool sdl_quit_qry = false;
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void monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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const lv_color_t * color)
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{
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/*Return if the area is out the screen*/
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if (x2 < 0 || y2 < 0 || x1 > MONITOR_HOR_RES - 1
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|| y1 > MONITOR_VER_RES - 1) {
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return;
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}
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int32_t y;
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uint32_t w = x2 - x1 + 1;
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for (y = y1; y <= y2; y++) {
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memcpy(&tft_fb[y * MONITOR_HOR_RES + x1], color,
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w * sizeof(lv_color_t));
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color += w;
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}
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sdl_refr_qry = true;
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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}
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/**
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* Fill out the marked area with a color
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* @param x1 left coordinate
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* @param y1 top coordinate
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* @param x2 right coordinate
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* @param y2 bottom coordinate
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* @param color fill color
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*/
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void monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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lv_color_t *color)
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{
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/*Return if the area is out the screen*/
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if (x2 < 0)
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return;
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if (y2 < 0)
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return;
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if (x1 > MONITOR_HOR_RES - 1)
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return;
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if (y1 > MONITOR_VER_RES - 1)
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return;
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/*Truncate the area to the screen*/
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int32_t act_x1 = x1 < 0 ? 0 : x1;
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int32_t act_y1 = y1 < 0 ? 0 : y1;
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int32_t act_x2 = x2 > MONITOR_HOR_RES - 1 ? MONITOR_HOR_RES - 1 : x2;
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int32_t act_y2 = y2 > MONITOR_VER_RES - 1 ? MONITOR_VER_RES - 1 : y2;
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int32_t x;
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int32_t y;
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uint32_t color32 = color->full; //lv_color_to32(color);
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for (x = act_x1; x <= act_x2; x++) {
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for (y = act_y1; y <= act_y2; y++) {
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tft_fb[y * MONITOR_HOR_RES + x] = color32;
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}
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}
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sdl_refr_qry = true;
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}
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/**
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* Put a color map to the marked area
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* @param x1 left coordinate
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* @param y1 top coordinate
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* @param x2 right coordinate
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* @param y2 bottom coordinate
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* @param color an array of colors
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*/
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void monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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const lv_color_t *color)
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{
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/*Return if the area is out the screen*/
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if (x2 < 0)
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return;
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if (y2 < 0)
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return;
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if (x1 > MONITOR_HOR_RES - 1)
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return;
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if (y1 > MONITOR_VER_RES - 1)
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return;
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/*Truncate the area to the screen*/
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int32_t act_x1 = x1 < 0 ? 0 : x1;
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int32_t act_y1 = y1 < 0 ? 0 : y1;
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int32_t act_x2 = x2 > MONITOR_HOR_RES - 1 ? MONITOR_HOR_RES - 1 : x2;
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int32_t act_y2 = y2 > MONITOR_VER_RES - 1 ? MONITOR_VER_RES - 1 : y2;
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int32_t x;
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int32_t y;
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for (y = act_y1; y <= act_y2; y++) {
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for (x = act_x1; x <= act_x2; x++) {
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tft_fb[y * MONITOR_HOR_RES + x] = color->full; //lv_color_to32(*color);
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color++;
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}
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color += x2 - act_x2;
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}
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sdl_refr_qry = true;
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}
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void
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display_init(void)
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{
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}
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void
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display_flush(wasm_exec_env_t exec_env,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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lv_color_t *color)
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{
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wasm_module_inst_t module_inst = get_module_inst(exec_env);
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if (!wasm_runtime_validate_native_addr(module_inst,
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color, sizeof(lv_color_t)))
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return;
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monitor_flush(x1, y1, x2, y2, color);
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}
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void
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display_fill(wasm_exec_env_t exec_env,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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lv_color_t *color)
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{
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monitor_fill(x1, y1, x2, y2, color);
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}
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void
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display_map(wasm_exec_env_t exec_env,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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const lv_color_t *color)
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{
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monitor_map(x1, y1, x2, y2, color);
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}
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typedef struct display_input_data {
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lv_point_t point;
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int32 user_data_offset;
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uint8 state;
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} display_input_data;
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bool
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display_input_read(wasm_exec_env_t exec_env,
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void *input_data_app)
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{
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wasm_module_inst_t module_inst = get_module_inst(exec_env);
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display_input_data *data_app = (display_input_data*)input_data_app;
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bool ret;
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if (!wasm_runtime_validate_native_addr(module_inst,
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data_app,
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sizeof(display_input_data)))
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return false;
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lv_indev_data_t data = {0};
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ret = mouse_read(&data);
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data_app->point = data.point;
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data_app->user_data_offset =
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wasm_runtime_addr_native_to_app(module_inst, data.user_data);
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data_app->state = data.state;
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return ret;
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}
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void
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display_deinit(wasm_exec_env_t exec_env)
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{
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}
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void
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display_vdb_write(wasm_exec_env_t exec_env,
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void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
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lv_color_t *color, lv_opa_t opa)
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{
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wasm_module_inst_t module_inst = get_module_inst(exec_env);
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unsigned char *buf_xy = (unsigned char*)buf + 4 * x + 4 * y * buf_w;
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if (!wasm_runtime_validate_native_addr(module_inst,
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color, sizeof(lv_color_t)))
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return;
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*(lv_color_t *)buf_xy = *color;
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}
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int monitor_sdl_refr_thread(void * param)
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{
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(void) param;
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/*If not OSX initialize SDL in the Thread*/
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monitor_sdl_init();
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/*Run until quit event not arrives*/
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while (sdl_quit_qry == false) {
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/*Refresh handling*/
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monitor_sdl_refr_core();
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}
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monitor_sdl_clean_up();
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exit(0);
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return 0;
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}
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extern void mouse_handler(SDL_Event *event);
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void monitor_sdl_refr_core(void)
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{
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if (sdl_refr_qry != false) {
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sdl_refr_qry = false;
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SDL_UpdateTexture(texture, NULL, tft_fb,
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MONITOR_HOR_RES * sizeof(uint32_t));
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SDL_RenderClear(renderer);
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/*Update the renderer with the texture containing the rendered image*/
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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mouse_handler(&event);
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if ((&event)->type == SDL_WINDOWEVENT) {
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switch ((&event)->window.event) {
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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#endif
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_UpdateTexture(texture, NULL, tft_fb,
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MONITOR_HOR_RES * sizeof(uint32_t));
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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break;
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default:
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break;
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}
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}
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}
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/*Sleep some time*/
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SDL_Delay(SDL_REFR_PERIOD);
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}
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int quit_filter(void * userdata, SDL_Event * event)
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{
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(void) userdata;
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if (event->type == SDL_QUIT) {
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sdl_quit_qry = true;
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}
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return 1;
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}
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void monitor_sdl_clean_up(void)
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{
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void monitor_sdl_init(void)
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{
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/*Initialize the SDL*/
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SDL_Init(SDL_INIT_VIDEO);
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SDL_SetEventFilter(quit_filter, NULL);
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window = SDL_CreateWindow("TFT Simulator", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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MONITOR_HOR_RES * MONITOR_ZOOM, MONITOR_VER_RES * MONITOR_ZOOM, 0); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
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renderer = SDL_CreateRenderer(window, -1, 0);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STATIC, MONITOR_HOR_RES, MONITOR_VER_RES);
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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/*Initialize the frame buffer to gray (77 is an empirical value) */
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memset(tft_fb, 0x44, MONITOR_HOR_RES * MONITOR_VER_RES * sizeof(uint32_t));
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SDL_UpdateTexture(texture, NULL, tft_fb,
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MONITOR_HOR_RES * sizeof(uint32_t));
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sdl_refr_qry = true;
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sdl_inited = true;
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}
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void display_SDL_init()
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{
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SDL_CreateThread(monitor_sdl_refr_thread, "sdl_refr", NULL);
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while (sdl_inited == false)
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; /*Wait until 'sdl_refr' initializes the SDL*/
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}
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