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https://github.com/bytecodealliance/wasm-micro-runtime.git
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![wenyongh](/assets/img/avatar_default.png)
* Implement memory profiler, optimize memory usage, modify code indent * Implement memory.grow and limit heap space base offset to 1G; modify iwasm build type to Release and 64 bit by default * Add a new extension library: connection * Fix bug of reading magic number and version in big endian platform * Re-org platform APIs: move most platform APIs from iwasm to shared-lib * Enhance wasm loader to fix some security issues * Fix issue about illegal load of EXC_RETURN into PC on stm32 board * Updates that let a restricted version of the interpreter run in SGX * Enable native/app address validation and conversion for wasm app * Remove wasm_application_exectue_* APIs from wasm_export.h which makes confused * Refine binary size and fix several minor issues Optimize interpreter LOAD/STORE opcodes to decrease the binary size Fix issues when using iwasm library: _bh_log undefined, bh_memory.h not found Remove unused _stdin/_stdout/_stderr global variables resolve in libc wrapper Add macros of global heap size, stack size, heap size for Zephyr main.c Clear compile warning of wasm_application.c * Add more strict security checks for libc wrapper API's * Use one libc wrapper copy for sgx and other platforms; remove bh_printf macro for other platform header files * Enhance security of libc strcpy/sprintf wrapper function * Fix issue of call native for x86_64/arm/mips, add module inst parameter for native wrapper functions * Remove get_module_inst() and fix issue of call native * Refine wgl lib: remove module_inst parameter from widget functions; move function index check to runtime instantiate * Refine interpreter call native process, refine memory boudary check * Fix issues of invokeNative function of arm/mips/general version * Add a switch to build simple sample without gui support * Add BUILD_TARGET setting in makefile to replace cpu compiler flags in source code * Re-org shared lib header files, remove unused info; fix compile issues of vxworks * Add build target general * Remove unused files * Update license header * test push * Restore file * Sync up with internal/feature * Sync up with internal/feature * Rename build_wamr_app to build_wasm_app * Fix small issues of README * Enhance malformed wasm file checking Fix issue of print hex int and implement utf8 string check Fix wasi file read/write right issue Fix minor issue of build wasm app doc * Sync up with internal/feature * Sync up with internal/feature: fix interpreter arm issue, fix read leb issue * Sync up with internal/feature * Fix bug of config.h and rename wasi config.h to ssp_config.h * Sync up with internal/feature * Import wamr aot * update document * update document * Update document, disable WASI in 32bit * update document * remove files * update document * Update document * update document * update document * update samples * Sync up with internal repo
44 lines
1.5 KiB
CMake
44 lines
1.5 KiB
CMake
# Copyright (C) 2019 Intel Corporation. All rights reserved.
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# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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cmake_minimum_required (VERSION 2.8.2)
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message ("lvgl_native_ui_app...")
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project (lvgl_native_ui_app)
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#################################################################
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# Currently build as 64-bit by default. Set to "NO" to build 32-bit binaries.
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set (BUILD_AS_64BIT_SUPPORT "YES")
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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if (${BUILD_AS_64BIT_SUPPORT} STREQUAL "YES")
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# Add -fPIC flag if build as 64-bit
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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set (CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS} -fPIC")
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else ()
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add_definitions (-m32)
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set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
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endif ()
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endif ()
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set(WAMR_DEPS_DIR ../../../core/deps)
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set(LVGL_SOURCE_DIR ${WAMR_DEPS_DIR}/lvgl)
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set(LVGL_DRIVER_DIR ${WAMR_DEPS_DIR}/lv_drivers)
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#################################
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add_definitions(-DLV_CONF_INCLUDE_SIMPLE)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR})
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INCLUDE_DIRECTORIES(${WAMR_DEPS_DIR})
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/../lv_config)
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file(GLOB_RECURSE INCLUDES "${LVGL_DRIVER_DIR}/*.h" "${LVGL_SOURCE_DIR}/*.h" "./*.h" )
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file(GLOB_RECURSE SOURCES "${LVGL_DRIVER_DIR}/*.c" "${LVGL_SOURCE_DIR}/*.c" )
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add_executable(lvgl_native_ui_app main.c get_time.c ${SOURCES} ${INCLUDES})
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target_link_libraries(lvgl_native_ui_app PRIVATE SDL2 )
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