wasm-micro-runtime/samples/gui/lvgl-native-ui-app/main.c
Josh Triplett b0b0789dca Relicense to Apache-2.0 with the LLVM-exception (#137)
With agreement from contributors.
2019-11-12 07:45:21 +08:00

153 lines
4.5 KiB
C

/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
*/
/**
* @file main
*
*/
/*********************
* INCLUDES
*********************/
#define _DEFAULT_SOURCE /* needed for usleep() */
#include <stdlib.h>
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include <SDL2/SDL.h>
#include "lvgl/lvgl.h"
#include "lv_drivers/display/monitor.h"
#include "lv_drivers/indev/mouse.h"
#include "lv_drivers/indev/mousewheel.h"
#include "lv_drivers/indev/keyboard.h"
/*********************
* DEFINES
*********************/
/*On OSX SDL needs different handling*/
#if defined(__APPLE__) && defined(TARGET_OS_MAC)
# if __APPLE__ && TARGET_OS_MAC
#define SDL_APPLE
# endif
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void hal_init(void);
static void btn_event_cb(lv_obj_t * btn, lv_event_t event);
/**********************
* STATIC VARIABLES
**********************/
uint32_t count = 0;
char count_str[11] = { 0 };
lv_obj_t *hello_world_label;
lv_obj_t *count_label;
lv_obj_t * btn1;
lv_obj_t * label_count1;
int label_count1_value = 0;
char label_count1_str[11] = { 0 };
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
int main(int argc, char ** argv)
{
(void) argc; /*Unused*/
(void) argv; /*Unused*/
/*Initialize LittlevGL*/
lv_init();
/*Initialize the HAL (display, input devices, tick) for LittlevGL*/
hal_init();
hello_world_label = lv_label_create(lv_disp_get_scr_act(NULL), NULL);
lv_label_set_text(hello_world_label, "Hello world!");
lv_obj_align(hello_world_label, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0);
count_label = lv_label_create(lv_disp_get_scr_act(NULL), NULL);
lv_obj_align(count_label, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
btn1 = lv_btn_create(lv_disp_get_scr_act(NULL), NULL); /*Create a button on the currently loaded screen*/
lv_obj_set_event_cb(btn1, btn_event_cb); /*Set function to be called when the button is released*/
lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0, 20); /*Align below the label*/
/*Create a label on the button*/
lv_obj_t * btn_label = lv_label_create(btn1, NULL);
lv_label_set_text(btn_label, "Click ++");
label_count1 = lv_label_create(lv_disp_get_scr_act(NULL), NULL);
lv_label_set_text(label_count1, "0");
lv_obj_align(label_count1, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
while(1) {
/* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/
if ((count % 100) == 0) {
sprintf(count_str, "%d", count/ 100);
lv_label_set_text(count_label, count_str);
}
lv_task_handler();
++count;
usleep(10 * 1000); /*Just to let the system breath*/
}
return 0;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
*/
static void hal_init(void)
{
/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
monitor_init();
/*Create a display buffer*/
static lv_disp_buf_t disp_buf1;
static lv_color_t buf1_1[320*10];
lv_disp_buf_init(&disp_buf1, buf1_1, NULL, 320*10);
/*Create a display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.buffer = &disp_buf1;
disp_drv.flush_cb = monitor_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
// disp_drv.hor_res = 200;
// disp_drv.ver_res = 100;
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
mouse_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = mouse_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_drv_register(&indev_drv);
}
static void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_RELEASED) {
label_count1_value++;
sprintf(label_count1_str, "%d", label_count1_value);
lv_label_set_text(label_count1, label_count1_str);
}
}