wasm-micro-runtime/samples/littlevgl/vgl-native-ui-app/lv-drivers/indev/mouse.c
2019-05-17 17:15:25 +08:00

96 lines
1.9 KiB
C

/**
* @file mouse.c
*
*/
/*********************
* INCLUDES
*********************/
#include "mouse.h"
#if USE_MOUSE != 0
/*********************
* DEFINES
*********************/
#ifndef MONITOR_ZOOM
#define MONITOR_ZOOM 1
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
static bool left_button_down = false;
static int16_t last_x = 0;
static int16_t last_y = 0;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the mouse
*/
void mouse_init(void)
{
}
/**
* Get the current position and state of the mouse
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
*/
bool mouse_read(lv_indev_data_t * data)
{
/*Store the collected data*/
data->point.x = last_x;
data->point.y = last_y;
data->state = left_button_down ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;
return false;
}
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event * event)
{
switch (event->type) {
case SDL_MOUSEBUTTONUP:
if (event->button.button == SDL_BUTTON_LEFT)
left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == SDL_BUTTON_LEFT) {
left_button_down = true;
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
}
break;
case SDL_MOUSEMOTION:
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
break;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif