Refactor WebSocketManager for improved clarity and reliability

Renamed internal classes and fields for clarity, added comments, and refactored SendAndReceiveAsync to use a helper method and a retry mechanism. Improved resource cleanup and error handling for stale sockets. These changes enhance code readability and robustness in WebSocket connection management.
This commit is contained in:
Namhyeon Go 2025-08-05 04:33:18 +09:00
parent b33069fc9e
commit 57fae72f42

View File

@ -6,123 +6,122 @@
using System;
using System.Collections.Concurrent;
using System.Net.WebSockets;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace WelsonJS.Launcher
{
public class WebSocketManager
{
private class WebSocketEntry
private class Entry
{
public ClientWebSocket Socket { get; set; }
public string Host { get; set; }
public int Port { get; set; }
public string Path { get; set; }
public ClientWebSocket Socket;
public string Host;
public int Port;
public string Path;
}
private readonly ConcurrentDictionary<string, WebSocketEntry> _wsPool = new ConcurrentDictionary<string, WebSocketEntry>();
private readonly ConcurrentDictionary<string, Entry> _pool = new ConcurrentDictionary<string, Entry>();
// Create a unique cache key based on host, port, and path using MD5
private string MakeKey(string host, int port, string path)
{
string raw = host + ":" + port + "/" + path;
using (var md5 = MD5.Create())
{
byte[] hash = md5.ComputeHash(Encoding.UTF8.GetBytes(raw));
return BitConverter.ToString(hash).Replace("-", "").ToLower(); // 32자
return BitConverter.ToString(hash).Replace("-", "").ToLower();
}
}
// Get existing WebSocket if valid, otherwise connect and store a new one
public async Task<ClientWebSocket> GetOrCreateAsync(string host, int port, string path)
{
string key = MakeKey(host, port, path);
if (_wsPool.TryGetValue(key, out var entry))
if (_pool.TryGetValue(key, out var entry))
{
var socket = entry.Socket;
var sock = entry.Socket;
if (sock != null && sock.State == WebSocketState.Open)
return sock;
if (socket != null)
{
if (socket.State == WebSocketState.Open)
return socket;
Remove(host, port, path);
}
// Remove stale or broken socket
Remove(host, port, path);
}
var newSocket = new ClientWebSocket();
var newSock = new ClientWebSocket();
var uri = new Uri($"ws://{host}:{port}/{path}");
try
{
await newSocket.ConnectAsync(uri, CancellationToken.None);
_wsPool[key] = new WebSocketEntry
await newSock.ConnectAsync(uri, CancellationToken.None);
_pool[key] = new Entry
{
Socket = newSocket,
Socket = newSock,
Host = host,
Port = port,
Path = path
};
return newSocket;
return newSock;
}
catch
{
newSocket.Dispose();
newSock.Dispose();
throw;
}
}
// Remove WebSocket from the pool and dispose
public void Remove(string host, int port, string path)
{
string key = MakeKey(host, port, path);
if (_wsPool.TryRemove(key, out var entry))
if (_pool.TryRemove(key, out var entry))
{
try
{
entry.Socket?.Abort();
entry.Socket?.Dispose();
}
catch { /* ignore */ }
catch { /* Ignore errors */ }
}
}
public async Task<string> SendAndReceiveAsync(string host, int port, string path, string message, int timeoutSeconds)
// Send message and receive response with 1 retry on failure
public async Task<string> SendAndReceiveAsync(string host, int port, string path, string message, int timeoutSec)
{
var buffer = Encoding.UTF8.GetBytes(message);
var cts = timeoutSeconds > 0 ? new CancellationTokenSource(TimeSpan.FromSeconds(timeoutSeconds)) : new CancellationTokenSource();
byte[] buf = Encoding.UTF8.GetBytes(message);
var cts = timeoutSec > 0
? new CancellationTokenSource(TimeSpan.FromSeconds(timeoutSec))
: new CancellationTokenSource();
try
for (int attempt = 0; attempt < 2; attempt++)
{
var socket = await GetOrCreateAsync(host, port, path);
await socket.SendAsync(new ArraySegment<byte>(buffer), WebSocketMessageType.Text, true, cts.Token);
var recvBuffer = new byte[4096];
var result = await socket.ReceiveAsync(new ArraySegment<byte>(recvBuffer), cts.Token);
return Encoding.UTF8.GetString(recvBuffer, 0, result.Count);
}
catch
{
Remove(host, port, path);
try
{
var socket = await GetOrCreateAsync(host, port, path);
await socket.SendAsync(new ArraySegment<byte>(buffer), WebSocketMessageType.Text, true, cts.Token);
var recvBuffer = new byte[4096];
var result = await socket.ReceiveAsync(new ArraySegment<byte>(recvBuffer), cts.Token);
return Encoding.UTF8.GetString(recvBuffer, 0, result.Count);
return await TrySendAndReceiveAsync(host, port, path, buf, cts.Token);
}
catch
{
Remove(host, port, path);
throw;
if (attempt == 1) throw;
}
}
throw new InvalidOperationException("Unreachable");
}
// Internal helper for sending and receiving data
private async Task<string> TrySendAndReceiveAsync(string host, int port, string path, byte[] buf, CancellationToken token)
{
var sock = await GetOrCreateAsync(host, port, path);
await sock.SendAsync(new ArraySegment<byte>(buf), WebSocketMessageType.Text, true, token);
byte[] recv = new byte[4096];
var result = await sock.ReceiveAsync(new ArraySegment<byte>(recv), token);
return Encoding.UTF8.GetString(recv, 0, result.Count);
}
}
}