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			267 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // seedrandom.js
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| // Author: David Bau 3/11/2010
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| //
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| // Defines a method Math.seedrandom() that, when called, substitutes
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| // an explicitly seeded RC4-based algorithm for Math.random().  Also
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| // supports automatic seeding from local or network sources of entropy.
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| //
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| // Usage:
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| //
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| //   <script src=http://davidbau.com/encode/seedrandom-min.js></script>
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| //
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| //   Math.seedrandom('yipee'); Sets Math.random to a function that is
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| //                             initialized using the given explicit seed.
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| //
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| //   Math.seedrandom();        Sets Math.random to a function that is
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| //                             seeded using the current time, dom state,
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| //                             and other accumulated local entropy.
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| //                             The generated seed string is returned.
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| //
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| //   Math.seedrandom('yowza', true);
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| //                             Seeds using the given explicit seed mixed
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| //                             together with accumulated entropy.
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| //
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| //   <script src="http://bit.ly/srandom-512"></script>
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| //                             Seeds using physical random bits downloaded
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| //                             from random.org.
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| //
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| // Examples:
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| //
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| //   Math.seedrandom("hello");            // Use "hello" as the seed.
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| //   document.write(Math.random());       // Always 0.5463663768140734
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| //   document.write(Math.random());       // Always 0.43973793770592234
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| //   var rng1 = Math.random;              // Remember the current prng.
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| //
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| //   var autoseed = Math.seedrandom();    // New prng with an automatic seed.
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| //   document.write(Math.random());       // Pretty much unpredictable.
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| //
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| //   Math.random = rng1;                  // Continue "hello" prng sequence.
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| //   document.write(Math.random());       // Always 0.554769432473455
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| //
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| //   Math.seedrandom(autoseed);           // Restart at the previous seed.
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| //   document.write(Math.random());       // Repeat the 'unpredictable' value.
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| //
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| // Notes:
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| //
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| // Each time seedrandom('arg') is called, entropy from the passed seed
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| // is accumulated in a pool to help generate future seeds for the
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| // zero-argument form of Math.seedrandom, so entropy can be injected over
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| // time by calling seedrandom with explicit data repeatedly.
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| //
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| // On speed - This javascript implementation of Math.random() is about
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| // 3-10x slower than the built-in Math.random() because it is not native
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| // code, but this is typically fast enough anyway.  Seeding is more expensive,
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| // especially if you use auto-seeding.  Some details (timings on Chrome 4):
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| //
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| // Our Math.random()            - avg less than 0.002 milliseconds per call
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| // seedrandom('explicit')       - avg less than 0.5 milliseconds per call
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| // seedrandom('explicit', true) - avg less than 2 milliseconds per call
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| // seedrandom()                 - avg about 38 milliseconds per call
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| //
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| // LICENSE (BSD):
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| //
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| // Copyright 2010 David Bau, all rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are met:
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| // 
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| //   1. Redistributions of source code must retain the above copyright
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| //      notice, this list of conditions and the following disclaimer.
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| //
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| //   2. Redistributions in binary form must reproduce the above copyright
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| //      notice, this list of conditions and the following disclaimer in the
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| //      documentation and/or other materials provided with the distribution.
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| // 
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| //   3. Neither the name of this module nor the names of its contributors may
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| //      be used to endorse or promote products derived from this software
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| //      without specific prior written permission.
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| // 
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| //
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| /**
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|  * All code is in an anonymous closure to keep the global namespace clean.
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|  *
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|  * @param {number=} overflow 
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|  * @param {number=} startdenom
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|  */
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| (function (pool, math, width, chunks, significance, overflow, startdenom) {
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| 
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| 
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| //
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| // seedrandom()
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| // This is the seedrandom function described above.
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| //
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| math['seedrandom'] = function seedrandom(seed, use_entropy) {
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|   var key = [];
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|   var arc4;
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| 
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|   // Flatten the seed string or build one from local entropy if needed.
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|   seed = mixkey(flatten(
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|     use_entropy ? [seed, pool] :
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|     arguments.length ? seed :
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|     [new Date().getTime(), pool, window], 3), key);
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| 
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|   // Use the seed to initialize an ARC4 generator.
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|   arc4 = new ARC4(key);
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| 
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|   // Mix the randomness into accumulated entropy.
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|   mixkey(arc4.S, pool);
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| 
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|   // Override Math.random
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| 
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|   // This function returns a random double in [0, 1) that contains
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|   // randomness in every bit of the mantissa of the IEEE 754 value.
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| 
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|   math['random'] = function random() {  // Closure to return a random double:
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|     var n = arc4.g(chunks);             // Start with a numerator n < 2 ^ 48
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|     var d = startdenom;                 //   and denominator d = 2 ^ 48.
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|     var x = 0;                          //   and no 'extra last byte'.
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|     while (n < significance) {          // Fill up all significant digits by
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|       n = (n + x) * width;              //   shifting numerator and
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|       d *= width;                       //   denominator and generating a
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|       x = arc4.g(1);                    //   new least-significant-byte.
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|     }
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|     while (n >= overflow) {             // To avoid rounding up, before adding
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|       n /= 2;                           //   last byte, shift everything
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|       d /= 2;                           //   right using integer math until
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|       x >>>= 1;                         //   we have exactly the desired bits.
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|     }
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|     return (n + x) / d;                 // Form the number within [0, 1).
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|   };
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| 
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|   // Return the seed that was used
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|   return seed;
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| };
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| 
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| //
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| // ARC4
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| //
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| // An ARC4 implementation.  The constructor takes a key in the form of
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| // an array of at most (width) integers that should be 0 <= x < (width).
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| //
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| // The g(count) method returns a pseudorandom integer that concatenates
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| // the next (count) outputs from ARC4.  Its return value is a number x
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| // that is in the range 0 <= x < (width ^ count).
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| //
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| /** @constructor */
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| function ARC4(key) {
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|   var t, u, me = this, keylen = key.length;
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|   var i = 0, j = me.i = me.j = me.m = 0;
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|   me.S = [];
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|   me.c = [];
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| 
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|   // The empty key [] is treated as [0].
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|   if (!keylen) { key = [keylen++]; }
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| 
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|   // Set up S using the standard key scheduling algorithm.
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|   while (i < width) { me.S[i] = i++; }
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|   for (i = 0; i < width; i++) {
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|     t = me.S[i];
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|     j = lowbits(j + t + key[i % keylen]);
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|     u = me.S[j];
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|     me.S[i] = u;
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|     me.S[j] = t;
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|   }
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| 
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|   // The "g" method returns the next (count) outputs as one number.
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|   me.g = function getnext(count) {
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|     var s = me.S;
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|     var i = lowbits(me.i + 1); var t = s[i];
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|     var j = lowbits(me.j + t); var u = s[j];
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|     s[i] = u;
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|     s[j] = t;
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|     var r = s[lowbits(t + u)];
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|     while (--count) {
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|       i = lowbits(i + 1); t = s[i];
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|       j = lowbits(j + t); u = s[j];
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|       s[i] = u;
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|       s[j] = t;
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|       r = r * width + s[lowbits(t + u)];
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|     }
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|     me.i = i;
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|     me.j = j;
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|     return r;
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|   };
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|   // For robust unpredictability discard an initial batch of values.
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|   // See http://www.rsa.com/rsalabs/node.asp?id=2009
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|   me.g(width);
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| }
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| 
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| //
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| // flatten()
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| // Converts an object tree to nested arrays of strings.
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| //
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| /** @param {Object=} result 
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|   * @param {string=} prop */
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| function flatten(obj, depth, result, prop) {
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|   result = [];
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|   if (depth && typeof(obj) == 'object') {
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|     for (prop in obj) {
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|       if (prop.indexOf('S') < 5) {    // Avoid FF3 bug (local/sessionStorage)
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|         try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
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|       }
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|     }
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|   }
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|   return result.length ? result : '' + obj;
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| }
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| 
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| //
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| // mixkey()
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| // Mixes a string seed into a key that is an array of integers, and
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| // returns a shortened string seed that is equivalent to the result key.
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| //
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| /** @param {number=} smear 
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|   * @param {number=} j */
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| function mixkey(seed, key, smear, j) {
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|   seed += '';                         // Ensure the seed is a string
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|   smear = 0;
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|   for (j = 0; j < seed.length; j++) {
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|     key[lowbits(j)] =
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|       lowbits((smear ^= key[lowbits(j)] * 19) + seed.charCodeAt(j));
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|   }
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|   seed = '';
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|   for (j in key) { seed += String.fromCharCode(key[j]); }
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|   return seed;
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| }
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| 
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| //
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| // lowbits()
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| // A quick "n mod width" for width a power of 2.
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| //
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| function lowbits(n) { return n & (width - 1); }
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| 
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| //
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| // The following constants are related to IEEE 754 limits.
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| //
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| startdenom = math.pow(width, chunks);
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| significance = math.pow(2, significance);
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| overflow = significance * 2;
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| 
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| //
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| // When seedrandom.js is loaded, we immediately mix a few bits
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| // from the built-in RNG into the entropy pool.  Because we do
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| // not want to intefere with determinstic PRNG state later,
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| // seedrandom will not call math.random on its own again after
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| // initialization.
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| //
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| mixkey(math.random(), pool);
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| 
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| // End anonymous scope, and pass initial values.
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| })(
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|   [],   // pool: entropy pool starts empty
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|   Math, // math: package containing random, pow, and seedrandom
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|   256,  // width: each RC4 output is 0 <= x < 256
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|   6,    // chunks: at least six RC4 outputs for each double
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|   52    // significance: there are 52 significant digits in a double
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| );
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