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https://github.com/bytecodealliance/wasm-micro-runtime.git
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57 lines
2.2 KiB
CMake
57 lines
2.2 KiB
CMake
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# Copyright (C) 2019 Intel Corporation. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required (VERSION 2.8.2)
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message ("lvgl_native_ui_app...")
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project (lvgl_native_ui_app)
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#################################################################
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -g)
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set(lv_name lvgl)
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set(lv_drivers_name lv_drivers)
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set(LVGL_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${lv_name})
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set(LVGL_DRIVER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/${lv_drivers_name})
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if ((NOT EXISTS ${LVGL_SOURCE_DIR}) OR (NOT EXISTS ${LVGL_DRIVER_DIR}))
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt.in ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl/CMakeLists.txt)
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execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
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RESULT_VARIABLE result
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl )
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if(result)
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message(FATAL_ERROR "CMake step for lvgl failed: ${result}")
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endif()
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execute_process(COMMAND ${CMAKE_COMMAND} --build .
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RESULT_VARIABLE result
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl )
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if(result)
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message(FATAL_ERROR "Build step for lvgl failed: ${result}")
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endif()
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endif()
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#################################
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set(CMAKE_C_STANDARD 11)#C11
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set(CMAKE_CXX_STANDARD 17)#C17
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR})
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file(GLOB_RECURSE INCLUDES "${LVGL_DRIVER_DIR}/*.h" "${LVGL_SOURCE_DIR}/*.h" "./*.h" )
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file(GLOB_RECURSE SOURCES "${LVGL_DRIVER_DIR}/*.c" "${LVGL_SOURCE_DIR}/*.c" )
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add_executable(lvgl_native_ui_app main.c get_time.c ${SOURCES} ${INCLUDES})
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target_link_libraries(lvgl_native_ui_app PRIVATE SDL2 )
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