
* Implement memory profiler, optimize memory usage, modify code indent * Implement memory.grow and limit heap space base offset to 1G; modify iwasm build type to Release and 64 bit by default * Add a new extension library: connection * Fix bug of reading magic number and version in big endian platform * Re-org platform APIs: move most platform APIs from iwasm to shared-lib * Enhance wasm loader to fix some security issues * Fix issue about illegal load of EXC_RETURN into PC on stm32 board * Updates that let a restricted version of the interpreter run in SGX * Enable native/app address validation and conversion for wasm app * Remove wasm_application_exectue_* APIs from wasm_export.h which makes confused * Refine binary size and fix several minor issues Optimize interpreter LOAD/STORE opcodes to decrease the binary size Fix issues when using iwasm library: _bh_log undefined, bh_memory.h not found Remove unused _stdin/_stdout/_stderr global variables resolve in libc wrapper Add macros of global heap size, stack size, heap size for Zephyr main.c Clear compile warning of wasm_application.c * Add more strict security checks for libc wrapper API's * Use one libc wrapper copy for sgx and other platforms; remove bh_printf macro for other platform header files * Enhance security of libc strcpy/sprintf wrapper function * Fix issue of call native for x86_64/arm/mips, add module inst parameter for native wrapper functions * Remove get_module_inst() and fix issue of call native * Refine wgl lib: remove module_inst parameter from widget functions; move function index check to runtime instantiate * Refine interpreter call native process, refine memory boudary check * Fix issues of invokeNative function of arm/mips/general version * Add a switch to build simple sample without gui support * Add BUILD_TARGET setting in makefile to replace cpu compiler flags in source code * Re-org shared lib header files, remove unused info; fix compile issues of vxworks * Add build target general * Remove unused files * Update license header * test push * Restore file * Sync up with internal/feature * Sync up with internal/feature * Rename build_wamr_app to build_wasm_app * Fix small issues of README * Enhance malformed wasm file checking Fix issue of print hex int and implement utf8 string check Fix wasi file read/write right issue Fix minor issue of build wasm app doc * Sync up with internal/feature * Sync up with internal/feature: fix interpreter arm issue, fix read leb issue * Sync up with internal/feature * Fix bug of config.h and rename wasi config.h to ssp_config.h * Sync up with internal/feature * Import wamr aot * update document * update document * Update document, disable WASI in 32bit * update document * remove files * update document * Update document * update document * update document * update samples * Sync up with internal repo
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Export native API to WASM application
The basic working flow for WASM application calling into the native API is shown in the following diagram:
WAMR provides the macro EXPORT_WASM_API
to enable users to export a native API to a WASM application. WAMR has implemented a base API for the timer and messaging by using EXPORT_WASM_API
. This can be a point of reference for extending your own library.
static NativeSymbol extended_native_symbol_defs[] = {
EXPORT_WASM_API(wasm_register_resource),
EXPORT_WASM_API(wasm_response_send),
EXPORT_WASM_API(wasm_post_request),
EXPORT_WASM_API(wasm_sub_event),
EXPORT_WASM_API(wasm_create_timer),
EXPORT_WASM_API(wasm_timer_set_interval),
EXPORT_WASM_API(wasm_timer_cancel),
EXPORT_WASM_API(wasm_timer_restart)
};
Security attention: A WebAssembly application should only have access to its own memory space. As a result, the integrator should carefully design the native function to ensure that the memory accesses are safe. The native API to be exported to the WASM application must:
- Only use 32 bits number for parameters
- Should not pass data to the structure pointer (do data serialization instead)
- Should do the pointer address conversion in the native API
- Should not pass function pointer as callback
Below is a sample of a library extension. All code invoked across WASM and native world must be serialized and de-serialized, and the native world must do a boundary check for every incoming address from the WASM world.
In wasm world:
void api_send_request(request_t * request, response_handler_f response_handler,
void * user_data)
{
int size;
char *buffer;
transaction_t *trans;
if ((trans = (transaction_t *) malloc(sizeof(transaction_t))) == NULL) {
printf(
"send request: allocate memory for request transaction failed!\n");
return;
}
memset(trans, 0, sizeof(transaction_t));
trans->handler = response_handler;
trans->mid = request->mid;
trans->time = wasm_get_sys_tick_ms();
trans->user_data = user_data;
// pack request
if ((buffer = pack_request(request, &size)) == NULL) {
printf("send request: pack request failed!\n");
free(trans);
return;
}
transaction_add(trans);
/* if the trans is the 1st one, start the timer */
if (trans == g_transactions) {
/* assert(g_trans_timer == NULL); */
if (g_trans_timer == NULL) {
g_trans_timer = api_timer_create(TRANSACTION_TIMEOUT_MS,
false,
true, transaction_timeout_handler);
}
}
// call native API
wasm_post_request(buffer, size);
free_req_resp_packet(buffer);
}
In native world:
void
wasm_post_request(wasm_exec_env_t exec_env,
int32 buffer_offset, int size)
{
wasm_module_inst_t module_inst = get_module_inst(exec_env);
char *buffer = NULL;
// do boundary check
if (!validate_app_addr(buffer_offset, size))
return;
// do address conversion
buffer = addr_app_to_native(buffer_offset);
if (buffer != NULL) {
request_t req[1];
// De-serialize data
if (!unpack_request(buffer, size, req))
return;
// set sender to help dispatch the response to the sender app later
unsigned int mod_id = app_manager_get_module_id(Module_WASM_App,
module_inst);
bh_assert(mod_id != ID_NONE);
req->sender = mod_id;
if (req->action == COAP_EVENT) {
am_publish_event(req);
return;
}
am_dispatch_request(req);
}
}
Steps for exporting native API
WAMR implemented a framework for developers to export API's. Below is the procedure to expose the platform API's in three steps:
Step 1: Define the native API for exporting
Define the function example_native_func in your source file, namely example.c
here:
int example_native_func(wasm_exec_env_t exec_env,
int arg1, int arg2)
{
// Your implementation here
}
The first function argument must be defined using type wasm_exec_env_t which is the WAMR calling convention for native API exporting.
The function prototype should also be declared in a header file so the wasm application can include it.
#ifndef _EXAMPLE_H_
#define _EXAMPLE_H_
#ifdef __cplusplus
extern "C" {
#endif
void example_native_func(int arg1, int arg2);
#ifdef __cplusplus
}
#endif
#endif
Step 2: Declare the native API exporting
Declare the function example_native_func with macro EXPORT_WASM_API in your .inl file, namely example.inl
in this sample.
EXPORT_WASM_API(example_native_func),
Then include the file example.inl in definition of array extended_native_symbol_defs in the ext_lib_export.c
.
static NativeSymbol extended_native_symbol_defs[] = {
#include "example.inl"
};
#include "ext_lib_export.h"
Step 3: Compile the runtime product
Add the source file example.c and ext_lib_export.c into the CMakeList.txt for building runtime with the exported API's:
set (EXT_API_SOURCE example.c)
add_executable (sample
# other source files
# ......
${EXT_API_SOURCE}
ext_lib_export.c
)
Use exported API in wasm application
We can call the exported native API example_native_func in wasm application like this:
#include <stdio.h>
#include "example.h"
int main(int argc, char **argv)
{
int a = 0, b = 1;
example_native_func(a, b);
return 0;
}